http://bugs.winehq.org/show_bug.cgi?id=20960
Summary: Textures missing in demoscene's demo fr-041_debris Product: Wine Version: 1.1.34 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: wylda@volny.cz
Hi, i wanted to test bug 20934 and find out, that the demoscene demo is badly broken in current git (wine-1.1.34-99-g8da7a00). Free download available fr-041_debris.exe, only 179kB.
1. All the textures are missing, houses have just wired skeleton and console is flooded by "fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667"
2. Did a regression test between 1.1.33 and 1.1.34:
b9243b721a6c747986003c76463b4bd7b3a50208 is first bad commit commit b9243b721a6c747986003c76463b4bd7b3a50208 Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Nov 18 10:45:50 2009 +0100
d3d9: Add a separate function for device initialization.
:040000 040000 5941942ae303c760ba6cfe45f89e2b90dbd79128 eed9f7f18d83dec196542ea9b547b9d4ade9e7ef M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of current git (wine-1.1.34-99-g8da7a00) makes that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected