http://bugs.winehq.org/show_bug.cgi?id=11674
--- Comment #249 from sxe sxxe@gmx.de 2012-10-17 05:48:56 CDT --- (In reply to comment #247)
(In reply to comment #246)
Just to clarify, the LD_PRELOAD part does induce crashes with WoW for me, including a 100% crash in the Launcher.exe. So I run without it, and without any wine debug.
The ldpreload part is to force GW2 to use pthreads - I was getting no difference with just the __GL_THREADED_OPTIMISATIONS part, so I read through the documentation included and found something saying that programs that don't use pthreads can be forced to, using the LD_PRELOAD line that I used.
It looks like this is (thus far) going to be a very case-by-case type of thing.
I don't see any difference with __GL_THREADED_OPTIMIZATIONS=1 and adding LD_PRELOAD="libpthread.so.0 libGL.so.1" makes the game horrible laggy. All with the latest nvidia beta drivers (Gforece GTX 275 and i7 quadcore CPU @ 3.6GHz). My framerate is between 15 and 25 most of the time.
Just to make sure. You are not using ae's altered files, right?