https://bugs.winehq.org/show_bug.cgi?id=55336
--- Comment #12 from YuriK7 riyu12383@gmail.com --- Created attachment 76872 --> https://bugs.winehq.org/attachment.cgi?id=76872 DXVK full-screen workaround
The DXVK full-screen issue is caused because when the dinput device is created, somehow the game window is not the foreground window, and then dinput decide to not start the input thread. It doesn't happened with wined3d. This patch is a workaround for that case.