https://bugs.winehq.org/show_bug.cgi?id=44077
--- Comment #14 from san sander.smid@gmail.com --- Same goes for character Pharah. Is there a way to output the shaders generated by wine? This might give an insight on what goes wrong.
I'm eager to help out finding the cause of this issue but I lack the specific knowledge about debugging Wine / GPU crashes. I'm experienced in debugging normal C++ applications and games (including GPU issues). Any links to information that might help me provide better information, or even find the issue myself, are much appreciated!