http://bugs.winehq.org/show_bug.cgi?id=19292
--- Comment #19 from Kevin Whitaker eyecreate@gmail.com 2009-08-10 07:36:17 --- I'm still getting the same things it seems with the new 1.1.27
(In reply to comment #18)
(In reply to comment #17)
(In reply to comment #16)
(In reply to comment #15)
(In reply to comment #14)
(In reply to comment #13)
I'm not getting much more on the important side.
Read my instruction again, you're not doing what I asked.
I'm either really confused or something is wrong.
This suggests the process is starting another process then exiting, try to attach to the new process using the attach command. If this fails you could try to figure out a way of breaking on new process creation if that's possible. Otherwise attach a compressed +process,+relay,+seh,+tid log.
What about this? I got this by rerunning the program again in gdb.
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xf7d048d0 (LWP 11943)] strrchr () at ../sysdeps/i386/strrchr.S:178 178 ../sysdeps/i386/strrchr.S: No such file or directory. in ../sysdeps/i386/strrchr.S Current language: auto; currently asm Wine-gdb> bt #0 strrchr () at ../sysdeps/i386/strrchr.S:178 #1 0x7b87c3b7 in __wine_kernel_init () from /usr/lib32/wine/kernel32.dll.so #2 0x7bc4b7de in __wine_process_init () from /usr/lib32/wine/ntdll.dll.so #3 0xf7e8cc38 in wine_init () from /usr/lib32/libwine.so.1 #4 0x7bf01114 in ?? () #5 0xf7d1f775 in __libc_start_main (main=0x7bf00f30, argc=1, ubp_av=0xffee5244, init=0x7bf01220, fini=0x7bf01210, rtld_fini=0xf7fd5c60, stack_end=0xffee523c) at libc-start.c:220 #6 0x7bf00dd1 in ?? ()
and I have this from debugging in winedbg before hitting "c" to continue.
Wine-dbg>run 0x7b878b3b: movl %esi,0x0(%esp) Wine-dbg>bt Backtrace: =>0 0x7b878b3b in kernel32 (+0x58b3b) (0x0033ffe8) 1 0xf7dabe5d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
I found something else interesting. I tried using a demo of the next game in the series with the same crash results.(there is no demo of #13) If having the game on your system will help debug it, the next game(#14) is available here: