https://bugs.winehq.org/show_bug.cgi?id=42462
Bug ID: 42462 Summary: Severe hang in several places in FFXIV Product: Wine-staging Version: 2.1 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: spryor@redhat.com CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
After playing FFXIV for a certain amount of time, or in certain locations (I haven't noticed a common shader that seems to trigger this) the game will experience a severe hang. When running perf top to examine what's going on, this line stands out:
Overhead Shared Object Symbol 9.22% wined3d-csmt.dll.so [.] 0x0000000000048362
It seems to vary from around 7-15% when not experiencing the issue, to around 50%. The jump in overhead accompanies an almost total lockup of the desktop, if the game manages to recover, it usually accompanies graphical glitches not present before the lockup, and will usually crash not too long after recovery if gameplay proceeds (which I would hazard a guess is due to framebuffer corruption)
Variant: Fedora 25, fully updated as of 2/16/2017 Desktop: KDE Processor: i7-7700k GPU: Nvidia GTX 1080 (with proprietary driver 378.13) WINE: wine-2.1-1.fc25.x86_64 (current from the fedora repos as of 2/16/2017)