https://bugs.winehq.org/show_bug.cgi?id=51512
--- Comment #33 from Fabian Maurer dark.shadow4@web.de --- Perfect, thanks you. That proves my theory. The game seems to blindly assume the maximum texture size can fit a 16bit integer. Your GPU is too new, allowing 32768x32768. Which is one too big for a 16bit integer, causing sign overflow.
Could you please check if the proper fix also helps? See https://gitlab.winehq.org/wine/wine/-/merge_requests/126