http://bugs.winehq.org/show_bug.cgi?id=14896
Summary: GTA: San Andreas - Ambient Sounds are too quiet (EAX) Product: Wine Version: 1.1.2 Platform: Other OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: ch.nolte@noltec.org
In GTA San Andreas which uses EAX the ambient sound (e.g. from cars etc.) is too quiet in respect to other sounds in the game (e.g. dialog in cut-scenes). GTASA has no option to disable EAX.
This problem can be solved for this game, when the "normal" processing mode within dsound.dll is disabled. This can only be done via code (patch is going to be attached). This is only a workaround which disables dsound3d completely.
I suppose that there are problems in the distance calculation algorithm in dsound/sound3d.c and possibly in combination with apps using EAX.
BTW: Replacing eax.dll with other dlls from the web does not work. Also, please see the comments in appdb:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3780