https://bugs.winehq.org/show_bug.cgi?id=39166
--- Comment #5 from Gero gero45@mr-gero.de --- (In reply to Gero from comment #4)
Created attachment 58593 [details] streaming_log (cut out)
I maybe should add, that I tried to stream "Lego Star Wars The Force Awakens" (Steam Version) from a Linux Host (Debian Testing) to a Windows Client (Win 10).
Video and Controls work, but Audio doesn't.
I have an Nvidia Graphic Card (Official Driver) and Pulseaudio on Host, Intel Graphics on Client. Hardware Encoding is activated in the Steam In-Home-Streaming Options. Wine is Staging v.2.11 and uses Windows Vista + CSMT activated.
These Lines seem to be of interest: [2017-07-01 14:51:56] Initializing audio with 2 channels and 44100 samples/sec [2017-07-01 14:51:56] Audio recording init failed, couldn't create capture client: 0x88890003 [2017-07-01 14:51:56] Failed to init system audio recording: 1