http://bugs.winehq.org/show_bug.cgi?id=27636
--- Comment #10 from Michael Curran curran.michaelp@gmail.com 2012-02-24 18:42:37 CST --- Created attachment 39047 --> http://bugs.winehq.org/attachment.cgi?id=39047 Log with +d3dxof, d3dxof_parsing
Looks this we are making progress on this one. The game no longer crashes hard and instead crashes through while parsing. I've attached a log, specifically noting that:
warn:d3dxof:IDirectXFileEnumObjectImpl_GetNextDataObject Object is not correct
is the last warning before the crash.
My best guess from debugging one of these before (same program no less) is that the developer is straining the limit of acceptable strings for names and parameters in the load file.