https://bugs.winehq.org/show_bug.cgi?id=39834
--- Comment #9 from Nikolay Sivov bunglehead@gmail.com --- (In reply to Béla Gyebrószki from comment #7)
Created attachment 54279 [details] terminal output (patch2 applied)
(In reply to Nikolay Sivov from comment #6)
Created attachment 54276 [details] patch2
Thanks for testing, attached a fix for D3DX10GetFeatureLevel1, let's see what else it needs.
Now the game shows an error message about some unknown Directx error and it crashes. Please see attached log.
That's a progress. Maybe that's a next problem:
--- fixme:dxgi:dxgi_swapchain_SetFullscreenState iface 0x1bdab8, fullscreen 0, target (nil) stub! ---
(In reply to Béla Gyebrószki from comment #8)
Created attachment 54280 [details] terminal output with d3d11.dll disabled
Next, I disabled d3d11.dll in winecfg and received another crash. Any idea how to proceed?
Disabling d3d11.dll causes a chain reaction, so d3d10core fails to load, then d3d10_1 fails, and finally d3dx10_43 fails too, because it depends on d3d10_1. So it's not useful for testing.