https://bugs.winehq.org/show_bug.cgi?id=39805
Bug ID: 39805 Summary: GTAIV rendering is broken Product: Wine Version: 1.8-rc4 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: b7.10110111@gmail.com Distribution: ---
Created attachment 53132 --> https://bugs.winehq.org/attachment.cgi?id=53132 Broken rendering screenshot
After commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003 wined3d: Prepare GL resources before calling context_apply_fbo_state, GTAIV prints lots of errors like the following:
err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_OPERATION error generated. Calling glEnd from the current immediate mode state is invalid. Check glBegin() / glEnd() pairs.". err:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgram @ glsl_shader.c / 7447
And this results in broken rendering.