https://bugs.winehq.org/show_bug.cgi?id=42126
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |INVALID Status|NEW |RESOLVED
--- Comment #10 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Ken Thomases from comment #9)
Reverted the commit, set VideoMemorySize=1536 - It crashes the same way as the original report.
Probably, this is a game bug and it just can't deal with the high amount of VRAM.
Yeah, it seems to be one of those old ddraw games that allocate textures until the video memory is full... except that now that video memory is so large they run out of addressing space or break down in some other way.
I'm resolving this bug INVALID since it's most likely a game bug. I see you already left a note on Appdb about this so we should be all set (maybe move the comment out of the test report to make it more prominent? Your call though.)