http://bugs.winehq.org/show_bug.cgi?id=10072
Summary: Half Life 2 Reflections reversed on real world reflections option Product: Wine Version: 0.9.47. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: trivial Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: abc.mikey@googlemail.com
The reflections shown in water in game when in 'real world reflections' mode are reversed on the far side of objects. That is to say that the reflection starts out quite vague and fuzzy near the object and gets clearer and denser further away. The whole thing gives the weird impression of there being a flatter version of the object sat just on the opposite side of the object. The most obvious example I can think of to demonstrate this is in HL2 Lost Coast when you are walking along the jetty at the start of the game you can see a collection of poles (the ones supporting the jetty) out at sea that slowly become indistinct as they stretch toward the jetty. These poles move rapidly as you move because they are always trying to stay opposite the jetty poles.
I'm running NVidia drivers 100.14.19. Wine 0.9.46 & 0.9.47 tested with the same problem. I have tried it with "UseGLSL"="enabled" and "OffscreenRenderingMode"="fbo" with no real difference.
My system is a:
Athlon64 Dual Core 4800, Corsair 2GB DDR667, Nvidia Geforce 8600GTS 256MB, Ubuntu 7.04 Feisty 64bit