http://bugs.winehq.org/show_bug.cgi?id=17655
Summary: City of Heroes segmentation fault during gameplay (different than 16916) Product: Wine Version: 1.1.16 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: jeff.mitchell+WINE@gmail.com
Created an attachment (id=19844) --> (http://bugs.winehq.org/attachment.cgi?id=19844) log to segfault with warn+all
After changing / loading zones several times, City of Heroes segfaults. I don't think it's happening for everybody, but it's repeatable on two different systems of mine (and at least one other user in the appdb). I'm not entirely sure how to help debug this - running debug with +relay never makes it to the login screen (or at least for the amount of time I've waited). I ran it with warn+all and that's attached, but I don't know how useful that is.
It always segfaults while the game is outputting to the console "loading novodex shapes"
Steps to recreate: 1. Load City of Heroes from the launcher or via CityOfHeroes.exe -project coh 2. Load any character and change zones / enter missions / etc several times (it seems to happen villain side much more frequently - usually only takes about 4 or 5 loading screens - possibly because the zones are more graphics saturated?) 3. Segfault
System specs (both my laptop and desktop are similar): Ubuntu 8.10, Intel c2d, 4gb RAM, Nvidia 7600 GT (laptop has some mobile Nvidia 8xxx), Nvidia driver version 180.11