http://bugs.winehq.org/show_bug.cgi?id=7330
nathan_baum@btinternet.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #4811 is|0 |1 obsolete| |
------- Additional Comments From nathan_baum@btinternet.com 2007-06-02 10:52 ------- Created an attachment (id=4813) --> (http://bugs.winehq.org/attachment.cgi?id=4813&action=view) Better screenshot
That first screenshot wasn't very good...
I can confirm this in 0.9.30. Curiously, it only occurs if pixel shaders are disabled: regardless of the vertex shader setting. Sometimes it looks just fine.
When vertex shaders are emulated, the debug output says, a lot:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 0x502 from glDrawRangeElements
@ drawprim.c / 598