http://bugs.winehq.org/show_bug.cgi?id=27453
--- Comment #23 from congelli501 congelli501@gmail.com 2012-05-31 08:15:40 CDT --- I thought it was because of sound instead of shaders because it laged when a new sound was played, even with a very basic animation (ex: changing weapon, reloading). Moreover, if there is more than one sound for a single action (for exemple, using a gun in Left 4 Dead use different sounds), then each time a sound is played for the first time, it lags, even if the gun animation have already been played with another sound.