http://bugs.winehq.org/show_bug.cgi?id=15868
blaise mgavl69@juno.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69@juno.com
--- Comment #18 from blaise mgavl69@juno.com 2008-11-26 17:17:13 --- (In reply to comment #14)
Created an attachment (id=17389)
--> (http://bugs.winehq.org/attachment.cgi?id=17389) [details]
dirty hack which disables the vertexshader recompilation
Using 1.19 with the patch improves 'performance' but polygonal edges are still projected off into infinity and textures are absent except for water effects(splashing,etc). In the registry under \hkeycu\software\crystaldynamics\tombraider\graphics\AdapterIdentifier is {00000000-0000-0000-0000-000000000000} while in TR:Legend it's {AEB2CDD4-6E41-43EA-941C-8361CC760781}. Just found it interesting. It reverts back to 0's if you set it differently. The DisableOptions (32bit textures,etc) have limited effect or cause more problems/instability.