http://bugs.winehq.org/show_bug.cgi?id=9751
Summary: Wine running half life 2 becomes unstable on certain lighting effects (red flares, red alarm flashes), slows then crashes. Product: Wine Version: 0.9.45. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: abc.mikey@googlemail.com
Created an attachment (id=8182) --> (http://bugs.winehq.org/attachment.cgi?id=8182) Output from half life 2 showing the game grashing after the 3rd red lighting effect.
Wine reacts badly to lighting effects in half life 2 at certain points throughout the game creating points that you can't progress past.
The first is towards the end of the section called 'sandtraps' when you first enter the bunker behind the gun placements. There are red flares lying on the ground. I could progress past this point by turning the dxlevel down to 70 and all the setting s to low.
The second is in 'encapments' where the lights go out and the combine forces storm in and fire red flares for lighting. This can also be avoided by running dxlevel 70.
The third is shortly after the second where the girl in the game activates a view screen and sees the woman doctor in the combine portal room, an alarm goes off behind her and there is a flashing red light effect. This will still crash if the dxlevel is 70. I have managed to get past it by triggering the sequence then running backwards through the level to a safe distance and waiting a few minutes before it's over.
The forth is straight after when you enter the portal room and just as it is activated the same flashing red lighting alarm effect that you could see in the view screen goes off and the game crashes. I have not been able to get past this.