https://bugs.winehq.org/show_bug.cgi?id=25857
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #54198|0 |1 is obsolete| |
--- Comment #65 from Paul Gofman gofmanp@gmail.com --- Created attachment 54199 --> https://bugs.winehq.org/attachment.cgi?id=54199 updated patch for testing
I've reproduced and tracked down NFS problem also. It is not effect framework related, there is a bug in D3DXVec3Transform (which currently does not expect the same location for input and output vector). I am attaching updated patchset which has a fix for that. I think I will suggest the fix upstream (after adding a proper test). I suspect that much more functions may have the same bug though.
BTW the notice that the bug affects mph displayed in game (in problem description by Wylda) was very useful for quick locating this problem.