http://bugs.winehq.org/show_bug.cgi?id=2725
zarquon@t-online.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|ABANDONED |
------- Additional Comments From zarquon@t-online.de 2005-25-10 15:25 ------- I checked again with 20050930 and the problem is still there in unmodified form. As soon as the game tries to reinit its video subsystem, it fails. Regarding more information: please let me know what you need. All I can tell you is when and how it fails, the actual messages of the game (or the debug output I tried so far) don't give any more clues either. I tried WINEDEBUG=+opengl, which created 28MB of output file, but the end of that log isn't exactly enlightening:
trace:opengl:wglMakeCurrent ((nil),(nil)) trace:opengl:wglMakeCurrent returning True trace:opengl:wglDeleteContext (0x40369138)
If you can tell me what debug output to post, I'll do it pronto. BTW, I just noticed that BUG#3099 also applies to SoF2. I really hope this can be sorted out soon (maybe it's just lack of documentation).