https://bugs.winehq.org/show_bug.cgi?id=39816
--- Comment #10 from Sergey Isakov isakov-sl@bk.ru --- May this works? ~~~ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc( ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { - FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
- return E_NOTIMPL; + return iface->GetInputParameterDesc(index, desc); }
~~~
or some more work needed?