https://bugs.winehq.org/show_bug.cgi?id=43246
--- Comment #12 from Henri Verbeet hverbeet@gmail.com --- (In reply to Matteo Bruni from comment #11)
Bottom line: the game is broken, either the driver or the d3d9 runtime have a quirk for the game to workaround the breakage. Not sure what we should do, if anything.
We could conceivably introduce a registry setting to allow DISCARD/NOOVERWRITE on static buffers.