https://bugs.winehq.org/show_bug.cgi?id=38117
--- Comment #3 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 58324 --> https://bugs.winehq.org/attachment.cgi?id=58324 terminal output wine 2.9
(In reply to winetest from comment #2)
Does this work any better wine or wine-staging ? If not I quess a new log could indicate something.
Tested in wine-2.9-147-ge5733e7cd4 and Wine Staging 2.9 with the same result: not much has changed since I opened this bug report, except that the screen is now white instead of black (that's probably because I'm using a different vga card and driver).
Native dlls in-use: d3dcompiler_43, d3dx9_41, d3dx9_32. I disabled the Stardock In-game Overlay (sdnxloverlay.dll) because it doesn't play well with Wine's dwrite.dll resulting in missing text everywhere throughout the game.
I noticed however, that zooming out on the strategy map makes the whole map appear correctly, the problem is that that the map is too tiny to be playable. When zooming in and out there is a certain zoom level where the screen turns white. Zooming further out reveals the map correctly.
The sequel, Fallen Enchantress: Legendary Heroes has the same problem. http://store.steampowered.com/app/228260/Fallen_Enchantress_Legendary_Heroes...
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 381.22