http://bugs.winehq.org/show_bug.cgi?id=32092
--- Comment #21 from Cogohi winehq@projectplasma.com 2012-12-04 15:53:05 CST --- (In reply to comment #19)
Msdn does not specify the case D3DFMT_unknown. Some sources on the internet claim it let the driver choose, but I could not verify this. Native WindowsXp return Invalid_call, like wine does at the moment. The problem here has nothing to do with the rendering, as it crashes in another thread earlier than the rendering thread executes D3D9Device:CreateTexture...
Aha, CreateTexture is a red-herring. Oops.
(In reply to comment #10)
Does +relay,+seh show anything interesting for the background process?
I think I exported WINEDEBUG="+relay,+seh" and then ran the process. Is that the correct way to do this or is there something else necessary.
The output had so much spam that the game wouldn't launch properly. FWIW I was running launcher.exe, should I try against swtor.exe instead?