http://bugs.winehq.org/show_bug.cgi?id=14624
Summary: Metal Fatigue: crashes before game start Product: Wine Version: 1.1.1 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: grsfdhj@tiscali.it
Created an attachment (id=15027) --> (http://bugs.winehq.org/attachment.cgi?id=15027) Console output from wine while running Metal Fatigue
Game installs fine from the CDs, but needs a NO-CD crack to circumvent the copy protection it has. After applying the crack, the game starts successfully and the main menu appears (the intro movie is skipped because of the unavailability of the video codec, but that's not the problem here). Various d3d7 errors are displayed on the shell (reported in the attachment) but they are not blocking the menu from displaying and working correctly. As soon as I choose to start a multiplayer game or a skirmish, the game shows a screen for a bunch of seconds, then crashes to desktop. If I choose to start a new campaign, I can select which campaign to start (there are 3: Rimtech, Milagro and Neuropa), but, after this, the game crashes to desktop because of an unhandled exception (as you can see in the log attached). I'm running on a Slamd64 12.0 machine, with a Athlon 64 FX 55 (single core) CPU, 1GB RAM and an ATI Radeon X800XT (with 8.7 Catalyst drivers). This same crash occurs even on a HP Pavillion ze4900 laptop I have (Intel Celeron M 1.2 Ghz, 512 MB RAM, Intel GMA 82855 Graphics card) running Slackware 12.1, so I believe it is not related only to a 64 bit enviroment or to ATI proprietary graphics card drivers. I tried installing the game in a clean WINEPREFIX, but this didn't change anything. I've set wine to run as "Windows 98" and "Windows XP", but the crash still happens in both cases. Tell me what information you need and I will provide it.