https://bugs.winehq.org/show_bug.cgi?id=41224
--- Comment #6 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Ruslan Kabatsayev from comment #5)
(In reply to Henri Verbeet from comment #4)
That said, it may just be a matter of adding wglGetPixelFormat() in the "USE_WIN32_OPENGL" block in wined3d_adapter_init(), similar to wglSwapBuffers().
Yes, this does appear to fix it:
Can you send a patch for it?