https://bugs.winehq.org/show_bug.cgi?id=46803
Georg georg.schuemann@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |georg.schuemann@web.de
--- Comment #7 from Georg georg.schuemann@web.de --- I can confirm this on wine 5.0.4-staging.
However I wanted to try the wined3d workaround, which only compiles for wine-4.0.2-stable (afaik). So I compiled a 32 bit 4.0.2 wine.
When using wine4.0.2 with the self compiled wined3d I get a buffer overflow, once the intros end, however if I use wine4.2 without the custom wined3d I actually get in the menu (which is a black screen). But when you Alt-TAB out of the game it actually shows in the preview Windows (at least in GNOME3) how the menu looks like, so you can navigate with the keyboard. The actual game starts and seems to be working fine, except that it looks horrible with a widescreen resolution :(
So maybe this bug was added in some wine version, I guess I can test a few, to check in which one it first occurred.