http://bugs.winehq.org/show_bug.cgi?id=27758
Summary: GLSL for FGLRX (amd/ati binary driver) very often fails across various games with various effects Product: Wine Version: 1.3.24 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mjevans1983@gmail.com
I believe this may be an issue with both the driver /and/ with Wine after considering various conversations, message board hits for glsl compiler issues and the binary nvidia driver working for me in the past, prior to my upgrade.
This error from Portal 2 looks like a more isolated case of the swath of errors I got trying to play Civilization 5's demo. It may be related to whitespace/comments that the AMD/ATI GLSL compiler isn't tolerating; but I'd like to collect more data that may be useful for the developers to isolate the problem in greater detail.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked. Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins) Game.dll loaded for "Half-Life 2"