http://bugs.winehq.org/show_bug.cgi?id=24743
--- Comment #9 from Adam Cornett adam.cornett@gmail.com 2010-10-15 19:38:47 CDT --- Created an attachment (id=31285) --> (http://bugs.winehq.org/attachment.cgi?id=31285) Another debug file, more verbose d3d logging
very large file, but greping through reveals: trace:d3d_caps:shader_glsl_get_caps Hardware vertex shader version 3.0 enabled (GLSL) trace:d3d_caps:shader_glsl_get_caps Hardware pixel shader version 3.0 enabled (GLSL) so the card supports shader 3.0, and d3d knows that, but WoW doesn't think so.