http://bugs.winehq.org/show_bug.cgi?id=34342
M a5646802@drdrb.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |a5646802@drdrb.net
--- Comment #17 from M a5646802@drdrb.net --- This bug should definitely be confirmed -- GW2 leaks memory for several recent versions of 64 bit Wine (including 1.7.19). It occurs as more and more as textures are loaded, which is why the leak is faster in areas with lots of other players; lowering the texture limits in GW2 slows but does not eliminate the problem. This does not occur for 64 bit Windows users. As commentor Tom noted, the following PoL version of Wine does indeed seem to perform substantially better than others (45+ FPS for me):
1.7.15-CS-0.6-7173c38
However, I still get a slow(er) and persistent memory leak that eventually crashes the game (as it nears 4GB of memory in a 16GB system). FPS falls dramatically, input is ignored, and then the game crashes.
I've also observed this behavior with both Nvidia (GTX 750 Ti) and AMD (Radeon 6850 HD) cards and their most recent proprietary drivers. Also I do not have any reason to believe that it's related to pulseaudio.