http://bugs.winehq.org/show_bug.cgi?id=59008
--- Comment #4 from Levan levanchelidze@gmail.com --- (In reply to Henri Verbeet from comment #3)
Unfortunately it's not immediately obvious from the log what the issue may be. I'll try to reproduce the issue myself, but it'll likely take a while.
It may help to get a log with WINEDEBUG="+dxgi,+d3d12,+seh" and VKD3D_DEBUG=trace, but note that these logs tend to be very large, especially in cases where it takes a while to get to the point where the issue occurs. If you're able to attach a debugger when the game hangs, it may also be helpful to get stack traces for the game's threads.
I been suggested on vkd3d-proton that it's a driver issue https://github.com/HansKristian-Work/vkd3d-proton/issues/2720#issuecomment-3... here is it on mesa gitlab.freedesktop.org/mesa/mesa/-/issues/14348