http://bugs.winehq.org/show_bug.cgi?id=28282
--- Comment #11 from Andrew Eikum aeikum@codeweavers.com 2011-11-01 09:38:30 CDT --- Thanks for attaching a log. No need with the .30 or any other log, thanks.
This is causing the problem that Jan is having:
002d:fixme:alsa:AudioClient_Initialize ALSA buffer time is smaller than our period time. Expect underruns. (352 < 441)
Ema, do you have the same FIXME line when you run the game from a terminal?
So basically the problem is that your ALSA buffer is teeny tiny, and we don't feed it sound data quickly enough before it runs out of sound to play. I'm working on a patch, and I'll get back to you shortly.