http://bugs.winehq.org/show_bug.cgi?id=24928
--- Comment #20 from James Christie james.aaron.christie@gmail.com 2010-11-07 04:09:39 CST --- The Mac client does have a totally differen GL pipeline. Yeah, the biggest difference I heard about was that dx11 was supposed to render players and dynamic objects, but it doesn't at all on live at least. The only improvement I've ever heard touted from Blizzard was *potentially* higher framerates in dx11 mode, which at least on my 7 machine I do see, so that's nice. =)