https://bugs.winehq.org/show_bug.cgi?id=43995
--- Comment #3 from debianxfce fin4478@hotmail.com --- UPlay crash reporter is launched in loop. Terminating the Black Flag process starts the game. When in the loop, you have the following in the terminal: fixme:module:load_dll Loader redirect from L"wined3d.dll" to L"wined3d-csmt.dll" fixme:dbghelp:elf_search_auxv can't find symbol in module fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffa, 0x33fdc4 err:heap:HEAP_GetPtr Invalid heap (nil)! fixme:module:load_dll Loader redirect from L"wined3d.dll" to L"wined3d-csmt.dll" fixme:dbghelp:elf_search_auxv can't find symbol in module fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffa, 0x33fdc4 err:heap:HEAP_GetPtr Invalid heap (nil)! fixme:module:load_dll Loader redirect from L"wined3d.dll" to L"wined3d-csmt.dll" fixme:dbghelp:elf_search_auxv can't find symbol in module fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffa, 0x33fdc4 err:heap:HEAP_GetPtr Invalid heap (nil)!
Game works OK after terminating the Black Flag process, weird. I use win7 in winecfg.