https://bugs.winehq.org/show_bug.cgi?id=43420
Bug ID: 43420 Summary: UnrealEd 3: Cannot fully build map since Wine 2.13 Product: Wine Version: 2.13 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: mad.magicmyth@gmail.com Distribution: ---
Using Wine 2.12 I can load UnrealEd 3, open or create a new map, and successfully run "Build all" from the Build menu. However, with Wine 2.13 this now fails with the following outputted from the app:
``` Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2893 MHz with 2047MB RAM Video: Intel(R) HD Graphics 4000 (4352)
General protection fault!
History: UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- UUnrealEdEngine::Draw <- (Cam=U2Viewport0,Flags=850036425 <- UWindowsViewport::Repaint <- UEditorEngine::RedrawLevel <- UEditorEngine::Exec_Light <- UEditorEngine::Exec <- (LIGHT APPLY) <- UUnrealEdEngine::Exec <- WPageOptions::BuildLighting <- WPageOptions::OnBuildClick <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop ```
It seems to be specifically caused by the lighting build phases as I can run any of the other build options just fine but both "Build lighting only" and "Build changed lighting only" crash the app with the message above.
I'm happy to provide wine debug information if someone can let me know which class/channel is likely to be most useful as "all" produces far to large an output.
Note this is UnrealEd.exe provided by UT2004 Editor's Choice Editor from GOG.