http://bugs.winehq.org/show_bug.cgi?id=9263
Jean Michel jean.bruenn@ip-minds.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jean.bruenn@ip-minds.de
--- Comment #5 from Jean Michel jean.bruenn@ip-minds.de 2007-11-24 10:05:13 --- Hello,
i wrote some things to the wine-users maillinglist related to this problem. At the moment i can make only presumptions.
1. It could be because you have only 512 MB RAM like me, so Guild Wars is using the 'slow' swap really fast (This presumption wouldn't change the fact that, when i'm using windows the game is running really fast and in windows i have only 512 MB Ram, too). So if you have money, you could try it with more Ram (still this problem needs to be fixed)
2. I added some profiling logs to the wine-users maillinglist, if helpful i can attach them here, too. My Second presumption is, it has something to do that Guild Wars is storing it's game data in one Big file (3,6 GB) and 'PERHAPS/MAYBE/EVENTUALLY' wine isn't handling 'reads' to that file 'good'. If i higher the read ahead with hdparm, like someone was suggesting, i have a little performance improvement (but still that's tuning and not fixing the problem).
3.) My last presumtion is, that it's direct3d related, because Guild Wars is using much d3d things maybe there's a function handling things not very well.
Again, if it helps i offer some profiling logs, just let me know or look into the wine-users archive month: November, subject: [Wine] Big files; Slow I/O There you can see what i've tried, and logs i added.
Cheers