https://bugs.winehq.org/show_bug.cgi?id=38531
--- Comment #2 from Maik Wagner maiktapwagner@aol.com --- Hello Sebastian,
thanks for the heads up. I made the changes as suggested in the forum and I think I isolated the problem. The crash occurs when clicking on the "Done" button in a local multiplayer game and the timer before the game starts runs out. This is the console output that occurs then:
^[^[^[ fixme:d3d8:d3d8_device_GetPaletteEntries iface 0x138398, palette_idx 0, entries 0x33e0cc unimplemented. fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of other threads