http://bugs.winehq.org/show_bug.cgi?id=10631
--- Comment #36 from Stefan Dösinger stefandoesinger@gmx.at 2009-02-22 12:29:01 --- Yeah, the vertex shader duplication infrastructure fixes this issue. In COH it was a genuine recompile before, the game switched between two incompatible decls. Now WineD3D creates two GL vertex shader, one matching each declaration.