https://bugs.winehq.org/show_bug.cgi?id=52391
Sveinar Søpler cybermax@dexter.no changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cybermax@dexter.no
--- Comment #10 from Sveinar Søpler cybermax@dexter.no --- (In reply to poweroverwhelming982 from comment #9)
Does this mean that all sounds would stop working, or only sound mixing? Not sure if it's relevant, but in Skyrim's case (duplicate bug 52512) only some sounds don't work while others still do.
I was under the impression that some games uses various audio "formats" (codec's), and the sounds that are encoded with WMA might not play, while other sounds would probably still play.
If my understanding is correct, this would explain why some sounds seems to work, while others are silent.
I think you would need to force wine to use systemlib libFAudio <= 22.01 - which would mean a recompile with some wine patches disabled to get WMA sound(s) back, but i have not really tested this with wine-7.1
You can play around with some of the demo's from here: https://github.com/walbourn/directx-sdk-samples. Needs win10 + SDK + Visual Studio to compile tho. XAudio2BasicSound plays a mix of WMA and xWMA encoded files using Xaudio, and can be used for testing purposes and possibly logging.