http://bugs.winehq.org/show_bug.cgi?id=10177
Summary: Slow texture drawing in World of Warcraft Product: Wine Version: 0.9.47. Platform: Other OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-opengl AssignedTo: wine-bugs@winehq.org ReportedBy: dave@landlordhat.com
I recently upgraded from two nvidia 7900GTS cards in SLI to two 8600GTS cards, still in SLI.
Since doing so, textures outside my immediate area (not sure how to describe... 30 or so game yards?) are drawn slowly. Moving forward I see terrain and objects drawn without any texture (just grey) then slowly the textures fade in.
I run WoW in opengl mode, I tried to switch over to d3d, but the game runs so poorly that I really couldn't determine if the issue was apparent there as well.
I reported this to nvidia (http://www.nvnews.net/vbulletin/showthread.php?t=100893) and they felt that (since it apparently doesn't happen in Windows) I should report it here as well.
I apologize for not having a whole ton of other information. :(
Anything I can do to be more helpful, please let me know.