http://bugs.winehq.org/show_bug.cgi?id=13297
--- Comment #38 from Tony Wasserka tony.wasserka@freenet.de 2009-07-27 09:44:04 --- (In reply to comment #33)
I could've sworn I heard something about D3DXLoadSurfaceFromMemory being implemented in 1.1.24. Perhaps I was mistaken and additionally confused by the lack of a fixme message.
Maybe that was just a stub patch of mine or that was just the patch I sent to wine-patches (which got rejected)?
D3DXLoadSurfaceFromMemory is one of the key functions to get the texture stuff working, but it turns out to be a rather tough piece of code to get into mainline. Especially since AJ is on vacation right now, it might take another few weeks until I get that implementation in.