https://bugs.winehq.org/show_bug.cgi?id=40164
Fernando Otero granamachine-wa@yahoo.com.ar changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |granamachine-wa@yahoo.com.a | |r
--- Comment #4 from Fernando Otero granamachine-wa@yahoo.com.ar --- (In reply to Matteo Bruni from comment #2)
Then we could ideally use Vulkan as another option for translating D3D APIs in addition to OpenGL.
Could be possible to actually IMPROVE native performance of DirectX 9/10/11 games, by taking advantage of Vulkan's new features? I assume this would require much more than the mere translation of calls. But, if doable, no doubt it would be revolutionary.