http://bugs.winehq.org/show_bug.cgi?id=24916
--- Comment #9 from Henri Verbeet hverbeet@gmail.com 2012-05-28 06:24:54 CDT --- Maybe it's the lack of s3tc that makes it work. Commenting out the "GL_EXT_texture_compression_s3tc" line from gl_extension_map[] in dlls/wined3d/directx.c should have about the same effect with the closed nvidia driver.