http://bugs.winehq.org/show_bug.cgi?id=28084
--- Comment #2 from GyB gyebro69@gmail.com 2011-08-14 12:31:52 CDT --- Created an attachment (id=35959) --> (http://bugs.winehq.org/attachment.cgi?id=35959) terminal output with debugging symbols
I can reproduce the problem with the demo on my system: the game crashes when a new game is starting if hw. acceleration is used. Here I'm attaching a new log containing debug symbols.
Wine-1.3.18 is the first version which exhibits the problem. The result of the regression test:
99bfd817141ca32f9c50e539aa4d0dcbfded24b7 is the first bad commit commit 99bfd817141ca32f9c50e539aa4d0dcbfded24b7 Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 5 19:01:30 2011 +0200
wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer.
:040000 040000 a1e1740244f75e7f1699cee54d69568a8cd147ec d4679a1a650275cb7612d8f4ee48c72a1e0557a4 M dlls
There are currently no other opened bug reports mentioning that commit.
Demo download link: http://www.gamefront.com/files/3058720/Star-Wars-Jedi-Knight-Dark-Forces-II-...
Fedora 15 x86 Nvidia GeForce 250 / driver 280.13