https://bugs.winehq.org/show_bug.cgi?id=42592
--- Comment #18 from Shmerl shtetldik@gmail.com --- (In reply to amazzy from comment #16)
https://dev.wine-staging.com/patches/submission/220
This patch implements GenerateMips and helps with performance A LOT...
It's already in staging: https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-G...
I updated the howto and tested it with Mesa. Not much of a difference really, it already loads GPU to 100%. I suppose it's more helpful to the Nvidia blob, which had a specific bottleneck.