http://bugs.winehq.org/show_bug.cgi?id=7821
------- Additional Comments From stefandoesinger@gmx.at 2007-06-06 11:39 ------- Eve online enables lighting, disables all lights and sets the emissive material color to track the primary vertex color. For some reason the emissive color tracking is broken.
The 2nd problem is that eve sets both emissive and diffuse color to track the vertex color; this is something that can't be done in opengl without a fixed function pipeline replacement shader.