https://bugs.winehq.org/show_bug.cgi?id=36350
Bug ID: 36350 Summary: valgrind shows a leak in d3dx9_36/tests/asm.c Product: Wine Version: 1.7.18 Hardware: x86 OS: Linux Status: NEW Keywords: download, source, testcase Severity: normal Priority: P2 Component: directx-d3dx9 Assignee: wine-bugs@winehq.org Reporter: austinenglish@gmail.com
==21144== 20 bytes in 1 blocks are definitely lost in loss record 119 of 568 ==21144== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255) ==21144== by 0x4CA24CC: set_rel_reg.isra.2.part.3 (d3dcompiler_private.h:148) ==21144== by 0x4CA8B32: asmshader_parse (asmshader.y:1159) ==21144== by 0x4CA8F9D: parse_asm_shader (asmshader.y:1684) ==21144== by 0x4CB208E: SlAssembleShader (asmshader.l:497) ==21144== by 0x4C94EBC: D3DAssemble (compiler.c:400) ==21144== by 0x4B51962: exec_tests (asm.c:59) ==21144== by 0x4B54F88: vs_3_0_test (asm.c:1178) ==21144== by 0x4B55459: func_asm (asm.c:1717) ==21144== by 0x4B61200: run_test (test.h:584) ==21144== by 0x4B615EF: main (test.h:654) ==21144==
this is the only leak that doesn't involve preprocess_shader()