http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #120 from Bjoern Bidar theodorstormgrade@googlemail.com 2013-02-01 11:45:14 CST --- Workd okish but getting a lot: err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 5860 But don't know if its caused by the patch or by my application.