http://bugs.winehq.org/show_bug.cgi?id=24494
Summary: Recettear tends to crash on dungeon transitions Product: Wine Version: 1.3.3 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: billy65bob@gmail.com
Recettear tends to crash when transitioning between dungeon floors, on occasion it even happens when entering a dungeon. For me, it usually happens approximately every 3 or 4 floors. (boss fights are usually every 5th, making this incredibly annoying) When it crashes, one of 4 different errors are shown in the console; they are as follows
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
XIO: fatal IO error 0 (Success) on X server ":0.0"
s\steam\steamapps\common\recettear\recettear.exe: ../../src/xcb_io.c:249: process_responses: Assertion `(((long) (dpy->last_request_read) - (long) (dpy->request)) <= 0)' failed.
X Error of failed request: GLXBadContextTag Major opcode of failed request: 135 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent)
With that said, I am not entirely convinced this is a wine bug, though I am unable to reproduce it on a windows system. If more information is required, just ask and give me the WINEDEBUG arguments if needed. For those so inclined, I can also reproduce this with the demo.
http://bugs.winehq.org/show_bug.cgi?id=24494
--- Comment #1 from Jeff Zaroyko jeffz@jeffz.name 2010-09-22 01:46:30 CDT --- Which video card and drivers?
See if you can get a backtrace (attach as a text file):
http://wiki.winehq.org/Backtraces
http://bugs.winehq.org/show_bug.cgi?id=24494
--- Comment #2 from Kevin Meyer billy65bob@gmail.com 2010-09-22 04:01:24 CDT --- (In reply to comment #1)
Which video card and drivers?
See if you can get a backtrace (attach as a text file):
GPU: NVIDIA 9600GT Driver NVIDIA 256.52
I just got it to freeze, I should have the backtrace attached in a moment
http://bugs.winehq.org/show_bug.cgi?id=24494
--- Comment #3 from Kevin Meyer billy65bob@gmail.com 2010-09-22 04:02:59 CDT --- Created an attachment (id=30911) --> (http://bugs.winehq.org/attachment.cgi?id=30911) backtrace for racettear
http://bugs.winehq.org/show_bug.cgi?id=24494
tyle7@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #4 from tyle7@hotmail.com 2010-09-29 14:44:00 CDT --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=24494
Alex Bradbury asb@asbradbury.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |asb@asbradbury.org
http://bugs.winehq.org/show_bug.cgi?id=24494
xangel1@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xangel1@mail.ru
http://bugs.winehq.org/show_bug.cgi?id=24494
--- Comment #5 from Austin English austinenglish@gmail.com 2013-11-13 16:52:28 CST --- This is your friendly reminder that there has been no bug activity for 2 years. Is this still an issue in current (1.7.6 or newer) wine? If so, please attach the terminal output in 1.7.6 (see http://wiki.winehq.org/FAQ#get_log).
http://bugs.winehq.org/show_bug.cgi?id=24494
--- Comment #6 from Kevin Meyer billy65bob@gmail.com 2013-11-14 12:37:00 CST --- As far as I can tell, nothing has really changed for this game. Animated models are still invisible (likely not even loaded), it still requires native directmusic for sound, etc, but those are ideally unrelated issues.
I made a fresh build from git revision f19f85f681664cc7b930c197ef205f3a502ec439, and I can still reproduce the issue. The stacktrace is as follows. If you need any logs, or other debug info, please advise.
Unhandled exception: page fault on read access to 0x8ebeedcc in 32-bit code (0x004a6451). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:004a6451 ESP:0e38e378 EBP:0e38e3a8 EFLAGS:00010292( R- -- I S -A- - ) EAX:83b306e0 EBX:0e38e503 ECX:8ebeedc8 EDX:0b0bbdec ESI:8ebeedc8 EDI:0b0be6f0 Stack dump: 0x0e38e378: 0000000c 0050413d 0b0be6f0 0b0be6f4 0x0e38e388: 0e38e503 00000000 0b0bbdec 0e38dee0 0x0e38e398: 0e38e578 0050acfc 005251e0 00000000 0x0e38e3a8: 0e38e3ec 004a75f3 8ebeedc8 0000000c 0x0e38e3b8: 0af995e7 004a644e 0b0bd050 00000000 0x0e38e3c8: 0e38e534 004c8b7a 00000003 132684f0 000c: sel=0067 base=00000000 limit=00000000 32-bit --x Backtrace: =>0 0x004a6451 in recettear (+0xa6451) (0x0e38e3a8) 1 0x004a75f3 in recettear (+0xa75f2) (0x0e38e3ec) 2 0x00402b34 in recettear (+0x2b33) (0x0e38e53c) 3 0x004028a0 in recettear (+0x289f) (0x0e38e584) 4 0x00402a57 in recettear (+0x2a56) (0x0e38e5d0) 5 0x00402689 in recettear (+0x2688) (0x0e38e618) 6 0x00403c04 in recettear (+0x3c03) (0x0e38e630) 7 0x00473e9b in recettear (+0x73e9a) (0x0e38e9f4) 8 0x00452a88 in recettear (+0x52a87) (0x0e38ea08) 9 0x7bc85d9f call_thread_func+0x9e() in ntdll (0x0e38ead8) 10 0x7bc82d2e RtlRaiseException+0x21() in ntdll (0x0e38eb08) 11 0x7bc8c075 in ntdll (+0x7c074) (0x0e38f358) 12 0xf7603f10 start_thread+0xcf() in libpthread.so.0 (0x0e38f428)
0x004a6451: pushl 0x4(%esi)
http://bugs.winehq.org/show_bug.cgi?id=24494
--- Comment #7 from Kevin Meyer billy65bob@gmail.com 2013-11-14 12:52:21 CST --- Disregard that, I'm not too sure anymore, I'm getting reliable crashes on Jade Way level 10.
I found a few old comments by Jeremy Chin with an xdelta one-liner that a few follow-up with explicit mention of it fixing crashing when loading that specific level. I'll play around with it, but if that one-liner renders me unable to produce any more crashes, it'll mean 1 of 2 things;
1. The original issue was a wine/driver issue and was fixed somewhere in the intervening years, or 2. This is effectively a dupe of the one whining about models not loading.
http://bugs.winehq.org/show_bug.cgi?id=24494
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #8 from GyB gyebro69@gmail.com --- (In reply to comment #7)
Disregard that, I'm not too sure anymore, I'm getting reliable crashes on Jade Way level 10.
I found a few old comments by Jeremy Chin with an xdelta one-liner that a few follow-up with explicit mention of it fixing crashing when loading that specific level. I'll play around with it, but if that one-liner renders me unable to produce any more crashes, it'll mean 1 of 2 things;
- The original issue was a wine/driver issue and was fixed somewhere in the
intervening years, or 2. This is effectively a dupe of the one whining about models not loading.
Hi Kevin,
The patch from bug #6955 (attachment #46317) fixes the issue with invisible objects for me. Could you test if the crashes you reported here still occur when that patch is applied?
http://bugs.winehq.org/show_bug.cgi?id=24494
paulo i30817@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |i30817@gmail.com
--- Comment #9 from paulo i30817@gmail.com --- The crashes do not appear to occur with the patch applied to wine (to be clear, not the patched exe, the vertex blending patch).
http://bugs.winehq.org/show_bug.cgi?id=24494
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |DUPLICATE
--- Comment #10 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to paulo from comment #9)
The crashes do not appear to occur with the patch applied to wine (to be clear, not the patched exe, the vertex blending patch).
According to this info this could be a variant of bug #6955
*** This bug has been marked as a duplicate of bug 6955 ***
https://bugs.winehq.org/show_bug.cgi?id=24494
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Austin English austinenglish@gmail.com --- Closing.